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Visualogix: White Papers

The following articles will help you further research background and new developments in the fields of forensic and traditional computer animation.

WWW
Washington State Bar News Washington State Bar News: A Primer on Forensic Animation
CLE Online Seminar CLE Online Seminar: High-Tech Demonstrative Evidence
Law.com Law.com: Going to Trial Means Going High-Tech
Intellectual Property Trials Intellectual Property Trials: Adding Value to Your Examination of Experts with Demonstrative Evidence
ABC News.com ABC News.com: Paperless Trials--Wired Federal Courtrooms Speed Up Cases
  Adobe Acrobat Documents        Download PDF Reader
PDF Woo, A. (1993). Efficient Shadow Computations in Ray Tracing, IEEE Computer Graphics & Applications, 15(3), 78-83.Maya
PDF Lounsbery, M., DeRose, T. & Warren, J. (1997). Multiresolution analysis for surfaces of arbitrary topological type, ACM Transactions on Graphics, 16(1), 34-73. Maya
PDF Miller, G. & Pearce, A. (1989). Globular dynamics: A connected particle system for animating viscous fluids, Computers & Graphics, 13 (3), 305-309.Maya
  Apple Quicktime Movies         Download Quicktime Viewer
Quicktime Set / Location Scanning:
This clip introduces work that Alias|Wavefront has been doing with Panavision using LIDAR large area scanners to scan film locations. This is an example of how a new technology is going to have a significant impact on film making and visual effects, as well as how Alias|Wavefront, in partnership with Panavision, is working to prepare the tools that will enable this to happen.
[Running time: 1 min. 46 sec.] [5.5MB] Maya
Quicktime This clip demonstrates two things. First, the idea that in modeling, one need not start from scratch. Rather, one can use an appropriate canonical form as the point of departure. Second, it demonstrates a way of working that is modeled on bimanual sculpting in the everyday world.
[2 min. 15 sec.] [9.4MB] Maya
Quicktime This is an update on Alias|Wavefront's work in low cost real-time computational fluid dynamics. In this case it is demonstrated how fluids can be interactively directed, as well as interact with other geometry in the space, thereby facilitating new applications such as games and desktop wind-tunnel simulations.
[2 min. 47 sec.] [736MB] Maya

 

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